Who we are
Profane Games Inc. is an emerging game studio located in San Diego, CA. We are currently preparing to seek funding in order to expand our team and bring our first title Eternal Knight™ to major consoles and PC platforms.
Our Story
Founded in 2023 by longtime indie game developer Todd Wiglesworth, Profane Games Inc is a successor to Todd's original game studio Lucid Vision Games.
Lucid Vision Games began in 2008 with the first official release of the online multiplayer card game Nuke Your Neighbor on the XBOX Live Indie games platform using Microsoft's XNA framework. In the first few months Nuke Your Neighbor was a minor success, earning praise from
multiple online reviews but the game ultimately fell short of garnering the revenue to expand the studio further.
With the dissolution of XNA and the saturation of the XBOX Live Indie Games marketplace, Todd turned his focus toward the mobile app stores which were an emerging market at the time. Using the Unity 3D engine, the next big release was the retro-inspired side-scrolling space shooter Celestial Assault in 2012. Currently maintaining a 4.1 star rating on the Google Play marketplace with more than 50,000 downloads, Celestial Assault was a much greater success than the XBOX Live version of Nuke Your Neighbor. The success and interest in Celestial Assault was so much so that it was followed up in 2014 with a reimagined sequel Celestial Assault Reloaded. Celestial Assault Reloaded was even more of a hit and is currently rated at 4.4 stars with over 50,000 downloads on the Google Play marketplace.
In the years to follow, upkeep on the Celestial Assault series continued and development on a 3rd sequel was underway. While the many fans and positive feedback made the games a minor success, they were monetized with a freemium model that took a more liberal approach as many reviewers have noted, you don't actually have to pay to play. Specifically, the games were designed around microtransactions remaining optional and not required to complete the game. While this approach was admirable and lauded by fans, it unfortunately resulted in lack of revenue to justify continuing making these games. As time went on, the markeplace became more saturated and the heavily funded game studios continued to rule the front page on all the app stores with big marketing bucks, and so development of Celestial Assault 3 was eventually abandoned.
In 2016, Todd did some soul searching and decided that small-scale mobile games were just not worth the effort and that getting back into developing console / PC games was the way forward. Starting with a project duplicate of the free mobile game Dead By Dawn (Todd's first released Unity 3D game, which was a simple sandbox game), Todd began developing what would be a re-imagination of Dead by Dawn, putting the past 7 years of game development skills into making what was intended to be a zombie survival 1st person shooter, complete with high quality graphics, deep gameplay and an RPG upgrade system. As this project developed, it became clearer that Todd's true passion was in the souls-like genre and so the project was slowly morphed from a modern day 1st person shooter into a medieval 3rd person RPG. Inspired by deeply engaging reflex-based combat originated and refined by the Dark Souls franchise, Todd began crafting the framework for a vast surivival horror RPG that would eventually become Eternal Knight™.
Fast forward to 2023, Eternal Knight™ is a fully playable sandbox with a barebones basic map as the last 6 years were focused on editor extensions, characters, AI navigation, animations, combat, spells, UI, sound and VFX, while also holding a 40+ hour a week day job to make ends meet. What was still missing at that point is an immersive world to truly bring the game to life, along with mindful enemy placement, meticulous stat balancing and a compelling story. Enter Todd's older brother and AAA game industry veteran Travis Wiglesworth
In early 2023, several years after having shipped Red Dead Redemption 2, Travis left Rockstar San Diego to do some soul searching of his own. After some down time, Todd (with the help of a solid prototype) was able to convince Travis to join forces and put his 20+ years of professional level design and game design skills to use on a project he could call his own. Travis' industry experience includes shipped titles such as EverQuest: Shadows of Luclin, America’s Army, The Bourne Conspiracy, Transformers: War for Cybertron, Transformers: Fall of Cybertron, Deadpool, and most recently Red Dead Redemption 2. As the Director of Design, over the course of the following 12 months, Eternal Knight™ went from a sandbox with engaging gameplay to the start of an immersive, detailed linear medieval experience.
With the dissolution of XNA and the saturation of the XBOX Live Indie Games marketplace, Todd turned his focus toward the mobile app stores which were an emerging market at the time. Using the Unity 3D engine, the next big release was the retro-inspired side-scrolling space shooter Celestial Assault in 2012. Currently maintaining a 4.1 star rating on the Google Play marketplace with more than 50,000 downloads, Celestial Assault was a much greater success than the XBOX Live version of Nuke Your Neighbor. The success and interest in Celestial Assault was so much so that it was followed up in 2014 with a reimagined sequel Celestial Assault Reloaded. Celestial Assault Reloaded was even more of a hit and is currently rated at 4.4 stars with over 50,000 downloads on the Google Play marketplace.
In the years to follow, upkeep on the Celestial Assault series continued and development on a 3rd sequel was underway. While the many fans and positive feedback made the games a minor success, they were monetized with a freemium model that took a more liberal approach as many reviewers have noted, you don't actually have to pay to play. Specifically, the games were designed around microtransactions remaining optional and not required to complete the game. While this approach was admirable and lauded by fans, it unfortunately resulted in lack of revenue to justify continuing making these games. As time went on, the markeplace became more saturated and the heavily funded game studios continued to rule the front page on all the app stores with big marketing bucks, and so development of Celestial Assault 3 was eventually abandoned.
In 2016, Todd did some soul searching and decided that small-scale mobile games were just not worth the effort and that getting back into developing console / PC games was the way forward. Starting with a project duplicate of the free mobile game Dead By Dawn (Todd's first released Unity 3D game, which was a simple sandbox game), Todd began developing what would be a re-imagination of Dead by Dawn, putting the past 7 years of game development skills into making what was intended to be a zombie survival 1st person shooter, complete with high quality graphics, deep gameplay and an RPG upgrade system. As this project developed, it became clearer that Todd's true passion was in the souls-like genre and so the project was slowly morphed from a modern day 1st person shooter into a medieval 3rd person RPG. Inspired by deeply engaging reflex-based combat originated and refined by the Dark Souls franchise, Todd began crafting the framework for a vast surivival horror RPG that would eventually become Eternal Knight™.
Fast forward to 2023, Eternal Knight™ is a fully playable sandbox with a barebones basic map as the last 6 years were focused on editor extensions, characters, AI navigation, animations, combat, spells, UI, sound and VFX, while also holding a 40+ hour a week day job to make ends meet. What was still missing at that point is an immersive world to truly bring the game to life, along with mindful enemy placement, meticulous stat balancing and a compelling story. Enter Todd's older brother and AAA game industry veteran Travis Wiglesworth
In early 2023, several years after having shipped Red Dead Redemption 2, Travis left Rockstar San Diego to do some soul searching of his own. After some down time, Todd (with the help of a solid prototype) was able to convince Travis to join forces and put his 20+ years of professional level design and game design skills to use on a project he could call his own. Travis' industry experience includes shipped titles such as EverQuest: Shadows of Luclin, America’s Army, The Bourne Conspiracy, Transformers: War for Cybertron, Transformers: Fall of Cybertron, Deadpool, and most recently Red Dead Redemption 2. As the Director of Design, over the course of the following 12 months, Eternal Knight™ went from a sandbox with engaging gameplay to the start of an immersive, detailed linear medieval experience.